Creating With KIBO
A complete KIBO curriculum to introduce the concepts of programming, sensing, robotics and the engineering design process in the PreK to 2 classroom.
Dances from Around the World
In this curriculum, students will build and program a robot to perform a cultural dance of their choice.
Engineering Design Journal
A 12 page booklet that helps students follow the six different steps of the engineering design process with KIBO
KIBO Says Game Classroom Programming Game
Children can “play robot” while learning KIBO’s programming commands with these game cards.
Where the Wild Things Are
Inspired by the book Where the Wild Things Are, this curriculum incorporates literacy and robotics to recreate the “wild rumpus” by programming their KIBO robots to act out this iconic scene in the book.